Files
DREAM2026/CMakeLists.txt
2026-01-28 22:28:17 +01:00

76 lines
1.7 KiB
CMake

# This file is automatically generated from cmake.toml - DO NOT EDIT
# See https://github.com/build-cpp/cmkr for more information
cmake_minimum_required(VERSION 3.15)
if(CMAKE_SOURCE_DIR STREQUAL CMAKE_BINARY_DIR)
message(FATAL_ERROR "In-tree builds are not supported. Run CMake from a separate directory: cmake -B build")
endif()
set(CMKR_ROOT_PROJECT OFF)
if(CMAKE_CURRENT_SOURCE_DIR STREQUAL CMAKE_SOURCE_DIR)
set(CMKR_ROOT_PROJECT ON)
# Bootstrap cmkr and automatically regenerate CMakeLists.txt
include(cmkr.cmake OPTIONAL RESULT_VARIABLE CMKR_INCLUDE_RESULT)
if(CMKR_INCLUDE_RESULT)
cmkr()
endif()
# Enable folder support
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
# Create a configure-time dependency on cmake.toml to improve IDE support
set_property(DIRECTORY APPEND PROPERTY CMAKE_CONFIGURE_DEPENDS cmake.toml)
endif()
project(DREAM2026
LANGUAGES
C
CXX
VERSION
0.0.1
DESCRIPTION
"A 2D game engine based on Raylib."
)
# Target: DREAM2026
set(DREAM2026_SOURCES
cmake.toml
"src/Engine/Engine.cpp"
"src/Engine/Window/Window.cpp"
"src/Game/src/Game.cpp"
"src/main.cpp"
)
add_executable(DREAM2026)
target_sources(DREAM2026 PRIVATE ${DREAM2026_SOURCES})
source_group(TREE ${CMAKE_CURRENT_SOURCE_DIR} FILES ${DREAM2026_SOURCES})
target_compile_features(DREAM2026 PRIVATE
cxx_std_20
)
target_include_directories(DREAM2026 PRIVATE
"src/Game/src"
"src/Engine"
)
target_link_libraries(DREAM2026 PRIVATE
raylib
fmt
)
set_target_properties(DREAM2026 PROPERTIES
CXX_STANDARD
20
CXX_STANDARD_REQUIRED
ON
)
get_directory_property(CMKR_VS_STARTUP_PROJECT DIRECTORY ${PROJECT_SOURCE_DIR} DEFINITION VS_STARTUP_PROJECT)
if(NOT CMKR_VS_STARTUP_PROJECT)
set_property(DIRECTORY ${PROJECT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT DREAM2026)
endif()