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@@ -19,6 +19,9 @@ Whether you're just curious about how game engines work under the hood, or you'r
building one yourself. I hope this series gives you useful insights, ideas and building one yourself. I hope this series gives you useful insights, ideas and
maybe even some inspiration for your future projects, or even your own game engine. maybe even some inspiration for your future projects, or even your own game engine.
Since I want to teach you the principles of an ECS, I purposely stripped the code down
and removed things like multithreading and more. These topics will be discussed in the future.
# Core Concepts Explained # Core Concepts Explained
ECS stands for <mark>Entity Component System</mark>. It is a data-oriented ECS stands for <mark>Entity Component System</mark>. It is a data-oriented
design pattern that separates data (_components_) from behavior (_systems_), using design pattern that separates data (_components_) from behavior (_systems_), using