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@@ -19,6 +19,9 @@ Whether you're just curious about how game engines work under the hood, or you'r
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building one yourself. I hope this series gives you useful insights, ideas and
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maybe even some inspiration for your future projects, or even your own game engine.
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Since I want to teach you the principles of an ECS, I purposely stripped the code down
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and removed things like multithreading and more. These topics will be discussed in the future.
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# Core Concepts Explained
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ECS stands for <mark>Entity Component System</mark>. It is a data-oriented
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design pattern that separates data (_components_) from behavior (_systems_), using
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