Ballsack
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73
CMakeLists.txt
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73
CMakeLists.txt
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# This file is automatically generated from cmake.toml - DO NOT EDIT
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# See https://github.com/build-cpp/cmkr for more information
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cmake_minimum_required(VERSION 3.15)
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if(CMAKE_SOURCE_DIR STREQUAL CMAKE_BINARY_DIR)
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message(FATAL_ERROR "In-tree builds are not supported. Run CMake from a separate directory: cmake -B build")
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endif()
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set(CMKR_ROOT_PROJECT OFF)
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if(CMAKE_CURRENT_SOURCE_DIR STREQUAL CMAKE_SOURCE_DIR)
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set(CMKR_ROOT_PROJECT ON)
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# Bootstrap cmkr and automatically regenerate CMakeLists.txt
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include(cmkr.cmake OPTIONAL RESULT_VARIABLE CMKR_INCLUDE_RESULT)
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if(CMKR_INCLUDE_RESULT)
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cmkr()
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endif()
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# Enable folder support
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set_property(GLOBAL PROPERTY USE_FOLDERS ON)
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# Create a configure-time dependency on cmake.toml to improve IDE support
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set_property(DIRECTORY APPEND PROPERTY CMAKE_CONFIGURE_DEPENDS cmake.toml)
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endif()
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project(DREAM2026
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LANGUAGES
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C
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CXX
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VERSION
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0.0.1
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DESCRIPTION
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"A 2D game engine based on Raylib."
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)
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# Target: DREAM2026
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set(DREAM2026_SOURCES
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cmake.toml
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"src/Game/src/Game.cpp"
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"src/main.cpp"
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)
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add_executable(DREAM2026)
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target_sources(DREAM2026 PRIVATE ${DREAM2026_SOURCES})
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source_group(TREE ${CMAKE_CURRENT_SOURCE_DIR} FILES ${DREAM2026_SOURCES})
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target_compile_features(DREAM2026 PRIVATE
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cxx_std_20
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)
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target_include_directories(DREAM2026 PRIVATE
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"src/Game/src"
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"src/Engine"
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)
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target_link_libraries(DREAM2026 PRIVATE
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raylib
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fmt
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)
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set_target_properties(DREAM2026 PROPERTIES
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CXX_STANDARD
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20
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CXX_STANDARD_REQUIRED
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ON
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)
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get_directory_property(CMKR_VS_STARTUP_PROJECT DIRECTORY ${PROJECT_SOURCE_DIR} DEFINITION VS_STARTUP_PROJECT)
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if(NOT CMKR_VS_STARTUP_PROJECT)
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set_property(DIRECTORY ${PROJECT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT DREAM2026)
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endif()
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17
cmake.toml
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17
cmake.toml
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# Reference: https://build-cpp.github.io/cmkr/cmake-toml
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[project]
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name = "DREAM2026"
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version = "0.0.1"
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"description" = "A 2D game engine based on Raylib."
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languages = ["C", "CXX"]
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[target.DREAM2026]
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type = "executable"
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sources = ["src/main.cpp", "src/Engine/**.cpp", "src/Game/src/**.cpp"]
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include-directories = ["src/Game/src", "src/Engine"]
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compile-features = ["cxx_std_20"]
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link-libraries = ["raylib", "fmt"]
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[target.DREAM2026.properties]
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CXX_STANDARD = 20
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CXX_STANDARD_REQUIRED = true
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0
src/Game/src/Game.cpp
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0
src/Game/src/Game.cpp
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0
src/Game/src/Game.hpp
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0
src/Game/src/Game.hpp
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24
src/main.cpp
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24
src/main.cpp
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#include "raylib.h"
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int main(void) {
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "DREAM");
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SetTargetFPS(60);
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while (!WindowShouldClose())
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{
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BeginDrawing();
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ClearBackground(BLACK);
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DrawText("whoever can read this is gay", 190, 200, 20, LIGHTGRAY);
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EndDrawing();
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}
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CloseWindow();
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return 0;
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}
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